The idea behind a wishacy is simple: You only do what your sims wish to do and don't interrupt or stop them if they do something without being told (for example watch TV). They direct the game, you simply do as they tell you.
The most important points to consider would be:
- Your sims only do what they wish to do (for example, if they roll the wish to get a job in the medical career, you can't get them another job instead; if your sim doesn't wish to go to the library, you don't send him to the library)
- Don't interrupt actions they started themselves, unless it's to fulfil a wish
- Must accept opportunities, skipping 1 in 3 is allowed
- LTPs are allowed to spend however you wish - after all, you should have earned them!
- You may spend your money on anything you like, but if your sim wants to buy something you buy it (although I even try to wait with buying stuff until they want said stuff)
- You're allowed to direct them towards completing their LTW and to meet their job requirements, as these are indirect wishes
- negative moodlets, for example exhausted or disgusted by filthy surrondings, are also indirect wishes and you are allowed to take care of them
Your sims wishes alone decide what happens.
Here is the link to where I first found the full set of rules, if you're interested.
While I follow the rules mostly, there is some small exceptions: I do tell them when to eat and when to go to bed. I will not send them on holiday even if an opportunity or the wish for it pops up - it tends to break my game when I go somewhere :/ Also, I won't do much about mid-life crisis wishes, otherwise all my heirs would get divorced, make-over the home, move to apartments and buy an expensive new car. You can imagine how quickly we'd all be bored with that.
Otherwise, I'm sticking to the rules.
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